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Updated date
Engine: If the texturecache.index file cannot be read, invalidate it
!327
· created
Oct 15, 2023
by
Dino Bollinger
Engine
Merged
3
updated
Nov 13, 2023
Engine: Increase YAX_MAXCLIPSECTORS from 64 to 256
!324
· created
Sep 26, 2023
by
Dino Bollinger
Engine
Fury-relevant
Merged
updated
Sep 26, 2023
Engine/Duke3D: Several changes to TROR traversal in clipping functions
!322
· created
Sep 17, 2023
by
Dino Bollinger
Duke Nukem 3D
Engine
Merged
updated
Sep 18, 2023
Engine: Revert clipupdatesector() changes from df868267 and replace with a different approach
!317
· created
Sep 05, 2023
by
Dino Bollinger
Engine
Fury-relevant
Merged
Approved
updated
Sep 05, 2023
Engine: Rework the cansee() changes from 86e5fe7f to only affect TROR transitions
!316
· created
Sep 05, 2023
by
Dino Bollinger
Engine
Fury-relevant
Merged
Approved
updated
Sep 05, 2023
Engine: Fix hitscan() and clipmove() by checking for invalid sectnums
!314
· created
Sep 05, 2023
by
Dino Bollinger
Engine
Fury-relevant
Merged
4
Approved
updated
Sep 05, 2023
Engine: fix regressions with clipupdatesector() from df868267
!311
· created
Sep 04, 2023
by
Dino Bollinger
Duke Nukem 3D
Engine
Fury-relevant
Merged
2
Approved
updated
Sep 04, 2023
Engine: Fix clipmove() problems with TROR wall geometry resulting from commit 7f00d5ce
!310
· created
Sep 04, 2023
by
Dino Bollinger
Duke Nukem 3D
Engine
Fury-relevant
Merged
2
updated
Sep 04, 2023
Engine: Fix many cases in which cansee() would fail with TROR
!307
· created
Sep 03, 2023
by
Dino Bollinger
Engine
Merged
updated
Sep 03, 2023
Engine: TROR clipping fixes for clipupdatesector(), clipmove() and hitscan()
!277
· created
Aug 16, 2023
by
Dino Bollinger
Engine
Fury-relevant
Merged
16
updated
Sep 03, 2023
Fix build failure and warnings if YAX_ENABLE is undefined
!305
· created
Sep 03, 2023
by
Dino Bollinger
Duke Nukem 3D
Engine
Merged
updated
Sep 03, 2023
Engine: Disable Loguru's unsafe signal handler
!301
· created
Sep 01, 2023
by
Dino Bollinger
Engine
Merged
Approved
updated
Sep 01, 2023
Engine: Fix mapart tiles not reloading properly on map change in Polymost
!299
· created
Sep 01, 2023
by
Dino Bollinger
Engine
Merged
updated
Sep 01, 2023
Engine: Skip screentextRender() if provided zoom smaller or equal zero
!282
· created
Aug 17, 2023
by
Dino Bollinger
Duke Nukem 3D
Engine
Merged
3
updated
Aug 19, 2023
Engine: Only poll glGetGraphicsReset() once every 100ms in handleevents()
!268
· created
Aug 03, 2023
by
Dino Bollinger
Engine
Merged
1
updated
Aug 03, 2023
Engine: Fix cstat parameter in "classicDrawVoxel()" being int8_t instead of int16_t
!267
· created
Jul 28, 2023
by
Dino Bollinger
Engine
Merged
updated
Jul 30, 2023
Engine: Fix parameter in "polymost_drawtilescreen" being called "wallnum" instead of "tilenum"
!266
· created
Jul 28, 2023
by
Dino Bollinger
Engine
Merged
updated
Jul 30, 2023
Engine: Reduce EXTRATILES from 3840 to 1792 (= 32512 - MAXTILES)
!259
· created
Jul 03, 2023
by
Dino Bollinger
Engine
Merged
2
updated
Jul 30, 2023
Engine: If 8-bpp mode couldn't be initialized using GL, retry without GL (sdlayer.cpp).
!245
· created
Oct 21, 2022
by
NY00123
Engine
Merged
updated
Oct 26, 2022
Engine: findfrompath() with empty filename immediately returns -1
!240
· created
Sep 28, 2022
by
Dino Bollinger
Engine
Merged
updated
Sep 29, 2022
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