From 83433c02f6307e1ab3944fdafaf8b865c2b442af Mon Sep 17 00:00:00 2001 From: Dino Bollinger Date: Mon, 26 Jul 2021 22:12:41 +0200 Subject: [PATCH] Duke3D: Always capture mouse after 'map' console command Fixes terminx/eduke32#143 --- source/duke3d/src/osdcmds.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/source/duke3d/src/osdcmds.cpp b/source/duke3d/src/osdcmds.cpp index 8a6842c0e..7d8fc65e3 100644 --- a/source/duke3d/src/osdcmds.cpp +++ b/source/duke3d/src/osdcmds.cpp @@ -271,6 +271,7 @@ static int osdcmd_map(osdcmdptr_t parm) { G_NewGame(ud.m_volume_number, ud.m_level_number, ud.m_player_skill); g_player[myconnectindex].ps->gm = MODE_RESTART; + mouseLockToWindow(1); } else G_NewGame_EnterLevel(); -- GitLab