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  • EDuke32 EDuke32
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  • Issues 109
    • Issues 109
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  • Merge requests 15
    • Merge requests 15
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  • Richard Gobeille
  • EDuke32EDuke32
  • Merge requests
  • Open 15
  • Merged 196
  • Closed 38
  • All 249
  • Duke3D: Fix flicker in automatic view angle
    !250 · created Feb 01, 2023 by Ricardo Garcia
    • 3
    updated Feb 04, 2023
  • Allow mouse vertical sensitivity to be zero
    !248 · created Jan 04, 2023 by Ricardo Garcia
    • 3
    updated Jan 25, 2023
  • Draft: bugfix/issue-136-mask-drawing-order-part1   1 of 1 checklist item completed
    !246 · created Dec 23, 2022 by Philipp Kutin
    • 9
    updated Mar 17, 2023
  • Duke3D: Fix player Z interpolation on SE17.
    !243 · created Oct 07, 2022 by Mitchell Richters
    • 2
    updated Oct 19, 2022
  • Duke3D: Replace the SF_ONEINST_INTERNAL sound flag, allowing multiple looping sounds of the same type to play simultaneously
    !241 · created Sep 28, 2022 by Dino Bollinger   Duke Nukem 3D
    • 3
    updated Dec 31, 2022
  • Duke3D: Make CON_GETGAMEFUNCBIND properly detect and return mouse binds
    !166 · created Sep 28, 2021 by Dino Bollinger
    • 1
    updated Dec 22, 2021
  • Fix audiolib license comments referring to NBlood instead of EDuke32
    !160 · created Aug 30, 2021 by Dino Bollinger
    • 0
    updated Nov 19, 2021
  • Duke3D: Allow pipebombs to briefly clip through blocking walls
    !133 · created Jul 31, 2021 by Dino Bollinger
    • 1
    updated Nov 19, 2021
  • Draft: Engine: enable 3 digit pal sequence in OSD and Duke3D game text
    !123 · created Jul 25, 2021 by Dino Bollinger
    • 3
    updated Aug 22, 2021
  • Duke3D: Use original projectile clipping for SHRINKSPARK
    !117 · created Jul 20, 2021 by Dino Bollinger
    • 0
    updated Nov 19, 2021
  • Duke3D: Allow repeat logging of quotes if redefined.
    !111 · created Jul 10, 2021 by Dino Bollinger
    • 4
    updated Nov 19, 2021
  • Duke3D: Fix clipping problem with sprites in Caribbean secret level and Duke Hard
    !98 · created Jul 06, 2021 by Dino Bollinger
    • 0
    updated Nov 19, 2021
  • Duke3D: Attempt to fix clipping for jumping into tight vents
    !97 · created Jul 06, 2021 by Dino Bollinger
    • 0
    updated Nov 19, 2021
  • Makefile: Output to different object folders depending on platform and architecture.
    !28 · created Jun 09, 2020 by Jordon Moss
    • 0
    updated Jun 09, 2020
  • (Re-created) SW: Make SK_CENTER_VIEW use existing return to center formula when !PedanticMode.
    !24 · created Jun 05, 2020 by NY00123   Shadow Warrior
    • 1
    • 5
    updated Dec 28, 2022