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EDuke32
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Richard Gobeille
EDuke32
Issues
Open
93
Closed
49
All
142
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Polymost: Sprite ordering issue with wall-aligned sprites
#142
· opened
Jan 22, 2021
by
Jordon Moss
0
updated
Jan 22, 2021
Duke3D: Demo recording and playback crashes the game
#141
· opened
Jan 14, 2021
by
Dino Bollinger
0
updated
Jan 14, 2021
Duke3D: Opaqueness of transparent TROR layers is greater in Polymost than in Classic or Polymer
#138
· opened
Nov 06, 2020
by
Dino Bollinger
3
updated
Dec 27, 2020
Engine: True-color Voxels (KV6) are not affected by Polymost tints.
#140
· opened
Dec 21, 2020
by
Jordon Moss
0
updated
Dec 21, 2020
Duke3D: Setting custom cfg name creates a duplicate file without extension in the folder
#113
· opened
Sep 22, 2020
by
Dino Bollinger
3
updated
Dec 21, 2020
Duke3D: Automap overhead sprite grows when shrunk
#139
· opened
Dec 21, 2020
by
Dino Bollinger
0
updated
Dec 21, 2020
Duke3D: New swinging door behavior can prevent map progression
#101
· opened
Aug 01, 2020
by
Dino Bollinger
2
3
updated
Nov 09, 2020
Duke3D: camera vec3_t position smoothing causes visual glitches with transport sectors
#100
· opened
Jul 31, 2020
by
Dino Bollinger
1
1
updated
Nov 08, 2020
Engine: Wrong sprite rendering order in classic mode, where sprites are in close proximity to maskwalls
#136
· opened
Nov 05, 2020
by
Dino Bollinger
0
updated
Nov 05, 2020
Duke3D: Ordering Issue with PROJECTILE_RPG_IMPACT and DAMAGESPRITE events
#135
· opened
Nov 05, 2020
by
Dino Bollinger
0
updated
Nov 05, 2020
Engine: Cannot compile 32 bit builds when std::string is used as a template argument
#134
· opened
Oct 31, 2020
by
Dino Bollinger
0
updated
Oct 31, 2020
Duke3D: Screen flickering on E2L11 (Lunatic Fringe)
#130
· opened
Oct 16, 2020
by
Dino Bollinger
1
updated
Oct 25, 2020
Duke3D: (clipping) sectors with a sloped floor/ceiling will crush you if the height is less than 3072 units
#128
· opened
Oct 15, 2020
by
Dino Bollinger
0
updated
Oct 18, 2020
Duke3D: (clipping) Shrunk state allows moving through much tighter spaces than before
#109
· opened
Sep 20, 2020
by
Dino Bollinger
0
updated
Oct 18, 2020
Duke3D: (clipping) autocrouch occurs when shrunk in tight spaces
#108
· opened
Sep 20, 2020
by
Dino Bollinger
0
updated
Oct 18, 2020
Duke3D: (clipping) Clipping problem that prevents progression in Duke Hard
#99
· opened
Jul 26, 2020
by
Dino Bollinger
0
updated
Oct 18, 2020
Duke3D: Jumping out of TROR water is somewhat broken
#91
· opened
Jul 09, 2020
by
Dino Bollinger
1
updated
Oct 18, 2020
Duke3D/Engine: TROR Water sectors with an upper sector height of 12144 or less causes clipping problems
#76
· opened
Jun 11, 2020
by
Dino Bollinger
2
updated
Oct 18, 2020
Duke3D: (clipping) Minor clipping issue in E1L4 (Toxic Dump)
#72
· opened
Jun 10, 2020
by
Dino Bollinger
0
updated
Oct 18, 2020
Duke3D: (clipping) Clipping issue in Caribbean Secret Level (VACASL.map)
#71
· opened
Jun 10, 2020
by
Dino Bollinger
0
updated
Oct 18, 2020
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