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EDuke32
EDuke32
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    • Merge Requests 8
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  • Richard Gobeille
  • EDuke32EDuke32
  • Issues

  • Open 93
  • Closed 49
  • All 142
New issue
  • Priority Created date Last updated Milestone due date Due date Popularity Label priority Manual
  • Polymost: Sprite ordering issue with wall-aligned sprites
    #142 · opened Jan 22, 2021 by Jordon Moss
    • 0
    updated Jan 22, 2021
  • Duke3D: Demo recording and playback crashes the game
    #141 · opened Jan 14, 2021 by Dino Bollinger
    • 0
    updated Jan 14, 2021
  • Duke3D: Opaqueness of transparent TROR layers is greater in Polymost than in Classic or Polymer
    #138 · opened Nov 06, 2020 by Dino Bollinger
    • 3
    updated Dec 27, 2020
  • Engine: True-color Voxels (KV6) are not affected by Polymost tints.
    #140 · opened Dec 21, 2020 by Jordon Moss
    • 0
    updated Dec 21, 2020
  • Duke3D: Setting custom cfg name creates a duplicate file without extension in the folder
    #113 · opened Sep 22, 2020 by Dino Bollinger
    • 3
    updated Dec 21, 2020
  • Duke3D: Automap overhead sprite grows when shrunk
    #139 · opened Dec 21, 2020 by Dino Bollinger
    • 0
    updated Dec 21, 2020
  • Duke3D: New swinging door behavior can prevent map progression
    #101 · opened Aug 01, 2020 by Dino Bollinger
    • 2
    • 3
    updated Nov 09, 2020
  • Duke3D: camera vec3_t position smoothing causes visual glitches with transport sectors
    #100 · opened Jul 31, 2020 by Dino Bollinger
    • 1
    • 1
    updated Nov 08, 2020
  • Engine: Wrong sprite rendering order in classic mode, where sprites are in close proximity to maskwalls
    #136 · opened Nov 05, 2020 by Dino Bollinger
    • 0
    updated Nov 05, 2020
  • Duke3D: Ordering Issue with PROJECTILE_RPG_IMPACT and DAMAGESPRITE events
    #135 · opened Nov 05, 2020 by Dino Bollinger
    • 0
    updated Nov 05, 2020
  • Engine: Cannot compile 32 bit builds when std::string is used as a template argument
    #134 · opened Oct 31, 2020 by Dino Bollinger
    • 0
    updated Oct 31, 2020
  • Duke3D: Screen flickering on E2L11 (Lunatic Fringe)
    #130 · opened Oct 16, 2020 by Dino Bollinger
    • 1
    updated Oct 25, 2020
  • Duke3D: (clipping) sectors with a sloped floor/ceiling will crush you if the height is less than 3072 units
    #128 · opened Oct 15, 2020 by Dino Bollinger
    • 0
    updated Oct 18, 2020
  • Duke3D: (clipping) Shrunk state allows moving through much tighter spaces than before
    #109 · opened Sep 20, 2020 by Dino Bollinger
    • 0
    updated Oct 18, 2020
  • Duke3D: (clipping) autocrouch occurs when shrunk in tight spaces
    #108 · opened Sep 20, 2020 by Dino Bollinger
    • 0
    updated Oct 18, 2020
  • Duke3D: (clipping) Clipping problem that prevents progression in Duke Hard
    #99 · opened Jul 26, 2020 by Dino Bollinger
    • 0
    updated Oct 18, 2020
  • Duke3D: Jumping out of TROR water is somewhat broken
    #91 · opened Jul 09, 2020 by Dino Bollinger
    • 1
    updated Oct 18, 2020
  • Duke3D/Engine: TROR Water sectors with an upper sector height of 12144 or less causes clipping problems
    #76 · opened Jun 11, 2020 by Dino Bollinger
    • 2
    updated Oct 18, 2020
  • Duke3D: (clipping) Minor clipping issue in E1L4 (Toxic Dump)
    #72 · opened Jun 10, 2020 by Dino Bollinger
    • 0
    updated Oct 18, 2020
  • Duke3D: (clipping) Clipping issue in Caribbean Secret Level (VACASL.map)
    #71 · opened Jun 10, 2020 by Dino Bollinger
    • 0
    updated Oct 18, 2020
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