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Richard Gobeille
EDuke32
Issues
Open
92
Closed
51
All
143
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Duke3D: Mouse aiming is locked if you start a map from the console while the menu is open
#143
· opened
Feb 27, 2021
by
Dino Bollinger
0
updated
Feb 27, 2021
Polymost: Sprite ordering issue with wall-aligned sprites
#142
· opened
Jan 22, 2021
by
Jordon Moss
0
updated
Jan 22, 2021
Duke3D: Demo recording and playback crashes the game
#141
· opened
Jan 14, 2021
by
Dino Bollinger
0
updated
Jan 14, 2021
Engine: True-color Voxels (KV6) are not affected by Polymost tints.
#140
· opened
Dec 21, 2020
by
Jordon Moss
0
updated
Dec 21, 2020
Duke3D: Automap overhead sprite grows when shrunk
#139
· opened
Dec 21, 2020
by
Dino Bollinger
2
updated
Feb 24, 2021
Engine: Wrong sprite rendering order in classic mode, where sprites are in close proximity to maskwalls
#136
· opened
Nov 05, 2020
by
Dino Bollinger
0
updated
Nov 05, 2020
Duke3D: Ordering Issue with PROJECTILE_RPG_IMPACT and DAMAGESPRITE events
#135
· opened
Nov 05, 2020
by
Dino Bollinger
0
updated
Nov 05, 2020
Engine: Cannot compile 32 bit builds when std::string is used as a template argument
#134
· opened
Oct 31, 2020
by
Dino Bollinger
0
updated
Oct 31, 2020
Duke3D: (clipping) Shrinker projectile cannot enter spaces it previously fit into
#133
· opened
Oct 18, 2020
by
Dino Bollinger
0
updated
Oct 18, 2020
Duke3D: Changing the input struct members horz and avel has no effect
#132
· opened
Oct 16, 2020
by
Dino Bollinger
0
updated
Oct 16, 2020
Duke3D: Screen flickering on E2L11 (Lunatic Fringe)
#130
· opened
Oct 16, 2020
by
Dino Bollinger
1
updated
Oct 25, 2020
Duke3D: Loading outdated savegames and resulting problems with loadmapstate
#129
· opened
Oct 16, 2020
by
Dino Bollinger
0
updated
Oct 16, 2020
Duke3D: (clipping) sectors with a sloped floor/ceiling will crush you if the height is less than 3072 units
#128
· opened
Oct 15, 2020
by
Dino Bollinger
0
updated
Oct 18, 2020
Mapster32/Polymost: Texture (DEF) tiles can cause the 3D Mode rendering to freak out
#126
· opened
Oct 15, 2020
by
Dino Bollinger
0
updated
Oct 15, 2020
Duke3D: Texture (DEF) glowmap transparency is rendered as a blue box on initial load
#125
· opened
Oct 15, 2020
by
Dino Bollinger
0
updated
Oct 15, 2020
Duke3D: Texture (DEF) glowmaps display on actor shadows
#124
· opened
Oct 15, 2020
by
Dino Bollinger
0
updated
Oct 15, 2020
Compilation with NETCODE=0 is broken
#121
· opened
Oct 02, 2020
by
Dino Bollinger
0
updated
Oct 02, 2020
VoidSW: Graceful exit error is missing
#120
· opened
Sep 26, 2020
by
Max Ylitalo
0
updated
Sep 26, 2020
Windows: Rapidly switching music on/off causes the game to crash with WindowsMME selected
#119
· opened
Sep 22, 2020
by
Dino Bollinger
0
updated
Sep 22, 2020
Windows: WindowsMME music playback has chance to freeze the game
#118
· opened
Sep 22, 2020
by
Dino Bollinger
0
updated
Sep 22, 2020
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