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EDuke32
EDuke32
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  • Richard Gobeille
  • EDuke32EDuke32
  • Issues

  • Open 93
  • Closed 49
  • All 142
New issue
  • Priority Created date Last updated Milestone due date Due date Popularity Label priority Manual
  • Duke3D/Engine: Extremely specific OPL3 crash when replacing grabbag.mid with an OGG
    #52 · opened Jun 02, 2020 by Dino Bollinger
    • 0
    updated Jun 07, 2020
  • Duke 3D: Presence of the Megaton Edition OGGs overrides Audio Device configuration
    #51 · opened Jun 02, 2020 by Dino Bollinger
    • 1
    updated Jun 08, 2020
  • Engine: Screen goes black when switching from Polymer to Classic after having seen a mirror
    #50 · opened Jun 02, 2020 by Dino Bollinger
    • 0
    updated Jun 02, 2020
  • Engine: Player's view gets mirrored on switch from Polymer to Polymost after having seen a mirror
    #49 · opened Jun 02, 2020 by Dino Bollinger
    • 0
    updated Jun 02, 2020
  • Engine: OPL3 emulation produces note that plays indefinitely on certain midi tracks
    #48 · opened Jun 02, 2020 by Dino Bollinger
    • 1
    updated Jul 06, 2020
  • Engine: Game crashes when trying to play certain midi tracks through OPL3 Emulation
    #47 · opened Jun 02, 2020 by Dino Bollinger
    • 1
    updated Jul 06, 2020
  • Duke 3D: (clipping) Normally inaccessible passage can be crouched into on E2L4 (Fusion Station)
    #44 · opened Jun 02, 2020 by Dino Bollinger
    • 0
    updated Oct 18, 2020
  • Duke3D: DEF Skyboxes are loaded into memory twice
    #42 · opened Jun 01, 2020 by Dino Bollinger
    • 0
    updated Jun 01, 2020
  • Duke 3D: Viewscreens cannot be remotely triggered
    #41 · opened May 31, 2020 by Dino Bollinger
    • 0
    updated Jun 01, 2020
  • SW: Game stopping bug in level 20 secret
    #38 · opened May 23, 2020 by MYHOUSE.MAP   Shadow Warrior
    • 0
    updated May 24, 2020
  • SW: Unusual boss music issues in level 20
    #37 · opened May 23, 2020 by MYHOUSE.MAP   Shadow Warrior
    • 0
    updated May 24, 2020
  • SW: Screen does not fade to black after beating the final boss in the original campaign
    #36 · opened May 23, 2020 by MYHOUSE.MAP   Shadow Warrior
    • 0
    updated May 24, 2020
  • SW: Lo Wang Rap does not play after beating the original campaign
    #35 · opened May 23, 2020 by MYHOUSE.MAP   Shadow Warrior
    • 1
    updated Jul 13, 2020
  • SW multiplayer: Add another way to set the player's nickname from the game
    #33 · opened May 21, 2020 by NY00123   Shadow Warrior
    • 1
    • 0
    updated May 24, 2020
  • VoidSW Last Warrior cutscene crash
    #32 · opened May 21, 2020 by Slim Bruce   Shadow Warrior
    • 0
    updated May 24, 2020
  • Player not looking straight ahead on map start
    #29 · opened May 06, 2020 by LeoD   Duke Nukem 3D
    • 0
    updated May 24, 2020
  • Sentry Turrets can move around
    #28 · opened May 05, 2020 by LeoD   Duke Nukem 3D
    • 1
    updated May 31, 2020
  • Bad response to invalid quote number
    #27 · opened May 05, 2020 by LeoD   Duke Nukem 3D
    • 0
    updated May 24, 2020
  • Polymost mdzoff maphack error for floor-aligned models
    #26 · opened May 04, 2020 by LeoD   Engine
    • 0
    updated May 24, 2020
  • Polymost "r_usenewaspect 0" deforms floor/ceiling aligned models
    #25 · opened Apr 30, 2020 by LeoD   Engine
    • 0
    updated May 24, 2020
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