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EDuke32
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Richard Gobeille
EDuke32
Issues
Open
93
Closed
49
All
142
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Duke3D/Engine: Extremely specific OPL3 crash when replacing grabbag.mid with an OGG
#52
· opened
Jun 02, 2020
by
Dino Bollinger
0
updated
Jun 07, 2020
Duke 3D: Presence of the Megaton Edition OGGs overrides Audio Device configuration
#51
· opened
Jun 02, 2020
by
Dino Bollinger
1
updated
Jun 08, 2020
Engine: Screen goes black when switching from Polymer to Classic after having seen a mirror
#50
· opened
Jun 02, 2020
by
Dino Bollinger
0
updated
Jun 02, 2020
Engine: Player's view gets mirrored on switch from Polymer to Polymost after having seen a mirror
#49
· opened
Jun 02, 2020
by
Dino Bollinger
0
updated
Jun 02, 2020
Engine: OPL3 emulation produces note that plays indefinitely on certain midi tracks
#48
· opened
Jun 02, 2020
by
Dino Bollinger
1
updated
Jul 06, 2020
Engine: Game crashes when trying to play certain midi tracks through OPL3 Emulation
#47
· opened
Jun 02, 2020
by
Dino Bollinger
1
updated
Jul 06, 2020
Duke 3D: (clipping) Normally inaccessible passage can be crouched into on E2L4 (Fusion Station)
#44
· opened
Jun 02, 2020
by
Dino Bollinger
0
updated
Oct 18, 2020
Duke3D: DEF Skyboxes are loaded into memory twice
#42
· opened
Jun 01, 2020
by
Dino Bollinger
0
updated
Jun 01, 2020
Duke 3D: Viewscreens cannot be remotely triggered
#41
· opened
May 31, 2020
by
Dino Bollinger
0
updated
Jun 01, 2020
SW: Game stopping bug in level 20 secret
#38
· opened
May 23, 2020
by
MYHOUSE.MAP
Shadow Warrior
0
updated
May 24, 2020
SW: Unusual boss music issues in level 20
#37
· opened
May 23, 2020
by
MYHOUSE.MAP
Shadow Warrior
0
updated
May 24, 2020
SW: Screen does not fade to black after beating the final boss in the original campaign
#36
· opened
May 23, 2020
by
MYHOUSE.MAP
Shadow Warrior
0
updated
May 24, 2020
SW: Lo Wang Rap does not play after beating the original campaign
#35
· opened
May 23, 2020
by
MYHOUSE.MAP
Shadow Warrior
1
updated
Jul 13, 2020
SW multiplayer: Add another way to set the player's nickname from the game
#33
· opened
May 21, 2020
by
NY00123
Shadow Warrior
1
0
updated
May 24, 2020
VoidSW Last Warrior cutscene crash
#32
· opened
May 21, 2020
by
Slim Bruce
Shadow Warrior
0
updated
May 24, 2020
Player not looking straight ahead on map start
#29
· opened
May 06, 2020
by
LeoD
Duke Nukem 3D
0
updated
May 24, 2020
Sentry Turrets can move around
#28
· opened
May 05, 2020
by
LeoD
Duke Nukem 3D
1
updated
May 31, 2020
Bad response to invalid quote number
#27
· opened
May 05, 2020
by
LeoD
Duke Nukem 3D
0
updated
May 24, 2020
Polymost mdzoff maphack error for floor-aligned models
#26
· opened
May 04, 2020
by
LeoD
Engine
0
updated
May 24, 2020
Polymost "r_usenewaspect 0" deforms floor/ceiling aligned models
#25
· opened
Apr 30, 2020
by
LeoD
Engine
0
updated
May 24, 2020
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