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EDuke32
EDuke32
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  • Richard Gobeille
  • EDuke32EDuke32
  • Issues

  • Open 93
  • Closed 49
  • All 142
New issue
  • Priority Created date Last updated Milestone due date Due date Popularity Label priority Manual
  • MacOS: Cannot launch Mapster32.app over Finder (closes immediately without any errors)
    #117 · opened Sep 22, 2020 by Dino Bollinger
    • 0
    updated Sep 22, 2020
  • MacOS: Keyboard inputs are directed to the terminal, rather than to the game window
    #116 · opened Sep 22, 2020 by Dino Bollinger
    • 0
    updated Sep 22, 2020
  • MacOS: eduke32 and mapster32 ignore the -cwd parameter and the `user_profiles_disabled` file
    #115 · opened Sep 22, 2020 by Dino Bollinger
    • 0
    updated Sep 22, 2020
  • MacOS: Crash related to startup window
    #114 · opened Sep 22, 2020 by Dino Bollinger
    • 0
    updated Sep 22, 2020
  • Duke3D: Setting custom cfg name creates a duplicate file without extension in the folder
    #113 · opened Sep 22, 2020 by Dino Bollinger
    • 3
    updated Dec 21, 2020
  • Duke3D: savemapstate can overwrite the wrong map slot
    #112 · opened Sep 22, 2020 by Dino Bollinger
    • 0
    updated Sep 22, 2020
  • EVENT_ANALYZESPRITES drawnsprites is not working correctly
    #111 · opened Sep 21, 2020 by Max Ylitalo
    • 1
    updated Sep 21, 2020
  • Add a README, terms of use and other possible contents
    #110 · opened Sep 20, 2020 by NY00123
    • 0
    updated Sep 20, 2020
  • Duke3D: (clipping) Shrunk state allows moving through much tighter spaces than before
    #109 · opened Sep 20, 2020 by Dino Bollinger
    • 0
    updated Oct 18, 2020
  • Duke3D: (clipping) autocrouch occurs when shrunk in tight spaces
    #108 · opened Sep 20, 2020 by Dino Bollinger
    • 0
    updated Oct 18, 2020
  • Engine: Windows MME effective volume is much lower compared to OPL3
    #106 · opened Sep 05, 2020 by Dino Bollinger
    • 1
    • 1
    updated Sep 11, 2020
  • Repeated quotes suppressed from log even after being redefined
    #104 · opened Aug 04, 2020 by Rob Anybody
    • 1
    updated Aug 05, 2020
  • Duke3D: `redefinequote` inside a switch statement leads to the string being allocated twice
    #102 · opened Aug 02, 2020 by Dino Bollinger
    • 0
    updated Aug 02, 2020
  • Duke3D: New swinging door behavior can prevent map progression
    #101 · opened Aug 01, 2020 by Dino Bollinger
    • 2
    • 3
    updated Nov 09, 2020
  • Duke3D: camera vec3_t position smoothing causes visual glitches with transport sectors
    #100 · opened Jul 31, 2020 by Dino Bollinger
    • 1
    • 1
    updated Nov 08, 2020
  • Duke3D: (clipping) Clipping problem that prevents progression in Duke Hard
    #99 · opened Jul 26, 2020 by Dino Bollinger
    • 0
    updated Oct 18, 2020
  • Skip certain menus when only one menu item is present (suggestion)
    #96 · opened Jul 19, 2020 by Rob Anybody
    • 1
    updated Jul 19, 2020
  • undefineskill can cause silent termination on startup
    #95 · opened Jul 19, 2020 by Rob Anybody
    • 0
    updated Jul 19, 2020
  • Parallax floors don't scroll
    #94 · opened Jul 18, 2020 by Rob Anybody
    • 1
    updated Jul 18, 2020
  • Duke3D: Jumping out of TROR water is somewhat broken
    #91 · opened Jul 09, 2020 by Dino Bollinger
    • 1
    updated Oct 18, 2020
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