Mapster32: game code and data loading issues
Mapster32's handling of game data and grpinfo is very opaque and leaves the user in the dark as to what exactly is being loaded.
For example, unlike for eduke32.exe
it isn't possible to specify which game you want to load data or code from. This leads to a problem with grpinfo where mapster32 ignores the GAME.CON
and DUKE3D.DEF
replacements (specified through scriptname
and defname
), and instead uses the default files.
These files can however contain commands used specifically to affect the editor itself (such as line and sprite color or sound definitions), which hence may not be executed or loaded at all.