Mapster32: game code and data loading issues
Mapster32's handling of game data and grpinfo is very opaque and leaves the user in the dark as to what exactly is being loaded.
For example, unlike for
eduke32.exe it isn't possible to specify which game you want to load data or code from. This leads to a problem with grpinfo where mapster32 ignores the
DUKE3D.DEF replacements (specified through
defname), and instead uses the default files.
These files can however contain commands used specifically to affect the editor itself (such as line and sprite color or sound definitions), which hence may not be executed or loaded at all.