Mapster32 2D view : distorted floor aligned sprites
Some floor aligned sprites show up distorted in Mapster32's 2D mode when graphicsmode is set to 1 or 2:
https://forums.duke4.net/topic/8241-issues-with-newer-mapster32-builds/page__p__233870#entry233870
I assume that only animated sprites are affected. Example map: Alien Controlpoint at x1152 / y29952.
Issue introduced by r1194-d3912c60 / svn1197.