Duke3D: Radius damage inaccuracy with Devastator explosions
On E2L11 (Lunatic Fringe) there are 4 captured woman sprites that can be blown up by explosives, but which cannot be shot by hitscan weapons. Currently both the pipebomb, the RPG as well as the tripmine can blow these sprites up, but the Devastator cannot, when it should be able to. (verified with DOSbox)
This was introduced by r8079 (commit 71a790d2), i.e. the same commit that resulted in the other radius damage problems.
Here's a test case to verify it quickly, taken from E2L11: radius_devastator_test.map