Duke3D: Considerable camera jitter when standing on moving sectors
Before: https://www.youtube.com/watch?v=6IfHO6bTZv4
After: https://www.youtube.com/watch?v=7cFyDipYJhM
This started with commit d8a523e5.
Note that any mod that uses camera movement not controlled by the player also shows similarly jittery effects after this commit, specifically when the player struct members ang
and horiz
are altered in CON code. The jitter and associated ill effects can be worked around by using cameraang
and camerahoriz
in EVENT_DISPLAYROOMS
, at least for singleplayer. But for multiplayer I believe this would break completely.