Duke3D: (clipping) Cannot get crushed by enemies when shrunk (again)
Yep, this bug is back, reintroduced by SVN revision r8737 (commit d2a530cd).
Namely, you can walk under active enemy sprites while shrunk, but growing from under them does not crush you.
I have attached a file to quickly check the shrinking. If you survive the piggening, the bug is still present: pigbox.map
However I did notice that inactive actor sprites do in fact crush you if you move under them and then grow. The following test map shows this in action: dormant_squish_test.map