Engine: Screen goes black when switching from Polymer to Classic after having seen a mirror
Very similar to Issue #49 (closed), but does not stem from the same commit. I do believe they are related however.
Example map: polymer_mirror_bug.map
Steps to reproduce:
- Start the map in Polymer.
- Turn away from the mirror such that it is no longer in view.
- While the mirror is out of view, switch to Classic.
- The screen will now be entirely black, but the game remains controllable.
This happens any time the player has previously seen a mirror in the Polymer renderer.
Looking at the mirror again or switching to Polymer turns everything back to normal.