Duke3D: Player movement not locked properly when frozen.
Happens since the changes with framerate-based input polling. I imagine something in
P_CheckLockedMovement() needs amending but I'm not sure what, sorry.
Easy enough to reproduce, just give yourself all weapons and bouce the freeze gun off a wall so it reflects back at you. Expected behaviour is that on changes to q16horiz/q16ang are permitted. Experienced behaviour is is that both can change with mouse input. The player's horizon continually tries to return view to center though.