Classic - Graphic corruption with the pipebomb asset and red lighting
- Platform: Windows 11
- Build: eduke32_win32_20221018-10164-810e1c13
When in a zone with some red lighting, the pipebomb asset is corrupt. That does not seem to happen with other lighting. It's been like this in classic engine for years (was already present in EDuke32 built with 20100727 code).
Steps to reproduce
- Equip a pipebomb
- Reach a zone with some red lighting (in front of the end of stage button in Hollywood Holocaust or in the elevator at the beginning of Red light District for instance).
- Notice that the asset is corrupt