TROR visual glitch - 1 sided walls
I've provided a test map with 3 cases:
- A house with no windows that looks fine in polymost.
- A house with windows but 1-sided walls, which one would think would work the same way as case 1, but has some glitches.
- A house with windows you can see through both directions, which has worse glitches.
Could the TROR algorithm be tweaked so that at least case 2 is glitch-free like case 1?