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Engine: Polymer bugs (and potential fixes?).

Making this issue to keep record of the polymer issues I've found, and potential fixes.

  • The depth cutting/fighting on sprites could likely be fixed by setting glDepthMask to false like polymost does when drawing them.

  • Depth is something a bit fucked when dealing with transparent/masked ceilings and floors. (Might be related to the glDepthMask change I mentioned, which I'm still messing around with. glDepthMask might also need to be disabled as well when drawing them?) duke0312

Edited by Jordon Moss