Duke3D: Hardcoded guts and scrap entities will collide with non-solid TROR transitions
Similarly to #171, the hardcoded blood and gore sprites spawned by the
guts CON command are not TROR-aware, and will collide with non-solid TROR transitions. (simply shoot the commander in the test map while flying to see the problem)
This also applies to the scrap spawned by certain actors and objects. Other effects may also not be TROR-aware.
Test map: trorcommander.map