Loss of interpolation while changing player ang/horiz from CON
If you change the beginning of the APLAYER definition in Duke3D v1.5's GAME.CON file as described here, pressing on the "use" key should shift the player's ang and horiz fields.
With EDuke 2.0 and EDuke32-OldMP, this is working as expected, while with mainline EDuke32, this works without interpolation. The loss of interpolation was introduced in SVN r8551: d8a523e5
SVN r8552 is probably the better candidate for testing instead: 16fc20a5
gamevar MYNEWTEMP 0 1 // TEST VAR
actor APLAYER MAXPLAYERHEALTH PSTAND 0 0
// TEST BEGIN
ifhitspace
{
getplayer[THISACTOR].horiz MYNEWTEMP
addvar MYNEWTEMP -8
setplayer[THISACTOR].horiz MYNEWTEMP
getplayer[THISACTOR].ang MYNEWTEMP
addvar MYNEWTEMP 8
setplayer[THISACTOR].ang MYNEWTEMP
}
// TEST END