Skip to content

GitLab

  • Projects
  • Groups
  • Snippets
  • Help
    • Loading...
  • Help
    • Help
    • Support
    • Community forum
    • Submit feedback
    • Contribute to GitLab
  • Sign in / Register
EDuke32
EDuke32
  • Project overview
    • Project overview
    • Details
    • Activity
    • Releases
  • Repository
    • Repository
    • Files
    • Commits
    • Branches
    • Tags
    • Contributors
    • Graph
    • Compare
  • Issues 92
    • Issues 92
    • List
    • Boards
    • Labels
    • Service Desk
    • Milestones
  • Merge Requests 8
    • Merge Requests 8
  • Operations
    • Operations
    • Incidents
  • Analytics
    • Analytics
    • Repository
    • Value Stream
  • Members
    • Members
  • Collapse sidebar
  • Activity
  • Graph
  • Create a new issue
  • Commits
  • Issue Boards
  • Richard Gobeille
  • EDuke32EDuke32
  • Issues
  • #126

Closed
Open
Opened Oct 15, 2020 by Dino Bollinger@Doom64hunterContributor

Mapster32/Polymost: Texture (DEF) tiles can cause the 3D Mode rendering to freak out

While in Polymost mode, if you go into 3D mode while viewing a glowtile, then the next time you enter 3D mode the textures will freak out, see the video.

https://www.youtube.com/watch?v=ai5IYEAwJuQ&feature=youtu.be

When you then re-enter 3D mode after not having viewed a glowmap, the textures return back to normal.

The following zip defines glowmaps for the Octabrain actor and can be used to test this bug: octabrain_glowtiles.zip

Assignee
Assign to
None
Milestone
None
Assign milestone
Time tracking
None
Due date
None
Reference: terminx/eduke32#126