Engine: Texture (DEF) glowmap transparency is rendered as a blue box on initial load
Using the DEF command texture
, one can define a glowmap for sprites. When these are loaded in for the first time, there is a noticeable blue square that is very briefly visible. On closer analysis, the blue parts are rendered where there is supposed to be transparency. Example:
The following zip defines glowmaps for the Octabrain actor and can be used to test this bug: octabrain_glowtiles.zip