- 04 Apr, 2021 2 commits
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Jordon Moss authored
Fix undefined behavior/potential OOB access in ST_21_FLOOR_DOOR. g_AnimateGoal does not take a sector number, it takes an animation index, and caps at 1024, not 4096.
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Jordon Moss authored
Added seed_krand(int32_t* seed), a function for performing RNG that reads from and writes to a custom seed pointer.
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- 18 Mar, 2021 1 commit
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Jordon Moss authored
Move S_DefineSound, S_DefineMusic, and S_DefineAudioIfSupported out of game.cpp and into sounds.cpp, and made CON_DEFINESOUND use S_DefineSound, reducing code duplication.
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- 17 Mar, 2021 1 commit
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Dino Bollinger authored
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- 03 Mar, 2021 3 commits
- 21 Feb, 2021 4 commits
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Evan Ramos authored
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Evan Ramos authored
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Evan Ramos authored
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Evan Ramos authored
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- 06 Feb, 2021 1 commit
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Dino Bollinger authored
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- 30 Jan, 2021 1 commit
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Jonathon Fowler authored
The song should play once before returning to the menu, so the 'loop' parameter needs to be honoured within PlaySong() too. Fixes #35
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- 27 Jan, 2021 3 commits
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nukeykt authored
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Evan Ramos authored
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Dino Bollinger authored
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- 20 Jan, 2021 5 commits
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Evan Ramos authored
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Evan Ramos authored
The cfg file should reflect the user's preferences even if the features don't take effect. The cvars' descriptions document the incompatibility that is happening.
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Evan Ramos authored
- r_texfilter - r_anisotropy - r_useindexedcolortextures
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Evan Ramos authored
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Evan Ramos authored
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- 09 Jan, 2021 2 commits
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Richard Gobeille authored
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Richard Gobeille authored
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- 28 Dec, 2020 1 commit
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Richard Gobeille authored
I hit an assertion at 64.
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- 21 Dec, 2020 1 commit
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Evan Ramos authored
It is an optional part of xxHash we are not using that breaks the build everywhere but x86*.
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- 18 Dec, 2020 1 commit
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Richard Gobeille authored
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- 17 Dec, 2020 9 commits
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Richard Gobeille authored
VS: fix "C1083: Cannot open compiler generated file" error with polymost1Frag.glsl.cpp and polymost1Vert.glsl.cpp I'm not entirely happy with this due to the addition of the extra filter in the IDE to hold the generated files, but it's better than having to hit build twice in order to get a successful compilation.
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Richard Gobeille authored
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Richard Gobeille authored
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Filip Homolka authored
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Filip Homolka authored
BUILD & Duke3D: lower the clamp value for "vid_brightness" from 0 to -10, allowing for negative brightness config to be saved
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Evan Ramos authored
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Evan Ramos authored
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Evan Ramos authored
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Evan Ramos authored
Needed because GOG .pkg installers default to the Documents folder
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- 14 Dec, 2020 2 commits
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Evan Ramos authored
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Evan Ramos authored
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- 12 Dec, 2020 3 commits
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Evan Ramos authored
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Evan Ramos authored
ZOOM Platform ships it with their DLC Pack.
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Evan Ramos authored
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