- 06 Oct, 2021 40 commits
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Richard Gobeille authored
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Richard Gobeille authored
Required for key remapping to work in the editor after the commit that added the "working directory only" checkbox.
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Richard Gobeille authored
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Richard Gobeille authored
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Richard Gobeille authored
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Richard Gobeille authored
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Richard Gobeille authored
Duke3d: in EVENT_LOADGAME, give RETURN a default value equaling the userbytever field from the savegame header and relax sv_loadheader() check
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Richard Gobeille authored
This was a cool hack for its time, but it's not useful to us anymore.
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Richard Gobeille authored
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Richard Gobeille authored
Just kidding, it still sucks and it's commented out.
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Richard Gobeille authored
engine: change getcrc16() to void * instead of char * so I don't have to cast things every time I use it
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Richard Gobeille authored
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Richard Gobeille authored
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Richard Gobeille authored
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Richard Gobeille authored
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Richard Gobeille authored
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Richard Gobeille authored
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Richard Gobeille authored
Duke3d: replace the "played killed by pushmove()!" error logged in the console with a call to QUOTE_SQUISHED Players don't get killed by pushmove() in error anymore.
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Richard Gobeille authored
This defines global new/delete overrides, so look here if problems stemming from those ever arise.
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Richard Gobeille authored
Fixes minivorbis to compile as C++ and hooks it up to our memory allocators. This also allows the precompiled libogg.a prerequisite for libFLAC.a to be removed.
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Richard Gobeille authored
This is the entire official vorbis implementation crammed into a single header. Fixes to work with our cflags in a future commit.
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Richard Gobeille authored
This also makes the editor recognize corrupt sectors with < 3 walls and try to repair the map. It works for the corrupt sectors in E4L1, at least. Please immediately report any problems caused by this change directly to me.
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Richard Gobeille authored
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Richard Gobeille authored
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Richard Gobeille authored
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Richard Gobeille authored
editor: make little dot thing that snaps to the currently selected wall from the mouse cursor more visible and minorly improve mouse cursor Yeah, I understand it's fucking pink, but go ahead and find me a more visible color in the default palettes of any of the supported games. wtf chode
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Richard Gobeille authored
editor: patch from Doom64hunter to update the GTK2 version of the editor startup window to include the "working directory only" checkbox
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Richard Gobeille authored
editor: patch from Doom64hunter to update the Ion Fury buildres.rc with the latest changes from the regular one
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Richard Gobeille authored
Duke3d: fix OOB reachability table access (sectnum == MAXSECTORS for a sound owned by a deleted sprite)
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Richard Gobeille authored
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Richard Gobeille authored
This should resolve concurrency problems that arise when more than one thread attempts to add a line to the log simultaneously. A future commit will move the actual file writes to a different thread altogether.
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Richard Gobeille authored
editor: add xfliphighlightedsectors/yfliphighlightedsectors/xmirrorhighlightedsectors/ymirrorhighlightedsectors to m32script, remove read-only flag from startpos vars so the map start position can be changed from scripts
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Richard Gobeille authored
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Richard Gobeille authored
engine: allow changing the video mode without tearing down and recreating the GL context or destroying the window
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Richard Gobeille authored
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Richard Gobeille authored
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Richard Gobeille authored
I left OSD_SetFunctions() for compatibility.
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Richard Gobeille authored
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Richard Gobeille authored
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Richard Gobeille authored
This works around what looks like a problem with the MinGW cross-compiler toolchain in Debian.
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