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  14. 12 Nov, 2021 1 commit
    • Richard Gobeille's avatar
      engine: improve GL state management, add support for GL sampler objects, add... · b6740a7b
      Richard Gobeille authored
      engine: improve GL state management, add support for GL sampler objects, add libtess2 and implement in polymer in place of the GLU tesselator, drop dependency on libGLU, improve GL debug output (in debug builds), fix various GL resource leaks
      
      This should prevent a few more state changes, and address issues arising from rendermode changes wiping our state but not any of our accounting data for said state.
      
      Because libtess2 seems to be abandoned and because there were a few issues I needed to fix anyway, I went ahead and made a custom single-file header-only version for improved performance.
      b6740a7b
  15. 10 Nov, 2021 3 commits
  16. 31 Oct, 2021 1 commit
  17. 06 Oct, 2021 8 commits