- 04 Apr, 2020 11 commits
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Richard Gobeille authored
The new names are G_TileHasActor() and G_DefaultActorHealthForTile().
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Richard Gobeille authored
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Richard Gobeille authored
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Richard Gobeille authored
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Richard Gobeille authored
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NY00123 authored
related to the definitions of RANDOM_NEG in bunny.cpp, ripper.cpp and ripper2.cpp. Do so in a way that isn't re-introducing compiler warnings. This partially fixes compatibility with demos made for SW 1.2. Additionally, replace the 3 separate definitions of RANDOM_NEG with a common one within game.h. From-SVN: r8798
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NY00123 authored
From-SVN: r8797
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NY00123 authored
sintable and radarang. sintable[512] was different in a 32-bit build. From-SVN: r8796
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Evan Ramos authored
Achieved by hex-editing libSDL2.a to change a JE (0x74) to JMP (0xEB). This should improve micro stuttering-issues on Windows. My settings: r_vsync 2 r_maxfps 0 win_systemtimermode 1 win_performancemode 1 From-SVN: r8795
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Evan Ramos authored
Patch from Nuke.YKT. From-SVN: r8794
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Evan Ramos authored
From-SVN: r8793
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- 02 Apr, 2020 1 commit
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NY00123 authored
functional with existing demo files, the code is known to be incompatible with demos made for SW 1.2. From-SVN: r8792
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- 29 Mar, 2020 7 commits
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Evan Ramos authored
From-SVN: r8791
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Evan Ramos authored
From-SVN: r8790
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Evan Ramos authored
From-SVN: r8789
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Evan Ramos authored
Includes the new weapon, enemy projectiles, and breakable objects. Patch from Nuke.YKT. I edited it some, mostly to add the proper "if (WORLDTOUR)" checks. From-SVN: r8788
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Evan Ramos authored
From-SVN: r8787
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Evan Ramos authored
From-SVN: r8786
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Evan Ramos authored
From-SVN: r8785
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- 24 Mar, 2020 3 commits
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Richard Gobeille authored
From-SVN: r8784
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Richard Gobeille authored
From-SVN: r8783
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Richard Gobeille authored
This was split from another commit to make the other commit clearer. These changes don't really do much of anything. From-SVN: r8782
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- 21 Mar, 2020 11 commits
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NY00123 authored
brought back in r7873, this should restore the behaviors of DOS v1.2. From-SVN: r8781
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NY00123 authored
Fixes tiled automap rendering in SW, without breaking the status bar as in the case of r8766. From-SVN: r8780
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NY00123 authored
as done in r8766, since this breaks status bar output in tiled overhead map with Polymost. Do add comment about this for now. From-SVN: r8779
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Richard Gobeille authored
From-SVN: r8778
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Richard Gobeille authored
Remove a bunch of dead code relating to reading and writing configuration data in eduke32.cfg for stuff we don't even support anymore, or that is saved in settings.cfg now instead From-SVN: r8777
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Richard Gobeille authored
This also normalizes the scale sliders to a displayed range of 0 - 1.0, and adds in_mousexscale and in_mouseyscale cvars to hold the values. From-SVN: r8776
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Richard Gobeille authored
From-SVN: r8775
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Richard Gobeille authored
Rename SF2_Load() to SF2_LoadBank() and fix the newline at the end of the error message that occurs if passed a bad filename From-SVN: r8774
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Richard Gobeille authored
From-SVN: r8773
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Richard Gobeille authored
From-SVN: r8772
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Richard Gobeille authored
Refresh ud.config.MusicDevice and the menu sound configuration display variables after applying new settings This helps keep the menu state synchronized with the actual sound system state in cases where the requested configuration was rejected for some reason (unsupported playback frequency, missing .sf2 file, etc). From-SVN: r8771
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- 18 Mar, 2020 5 commits
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Richard Gobeille authored
From-SVN: r8770
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Richard Gobeille authored
From-SVN: r8769
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NY00123 authored
Fixes non-deterministic white rectangles rendering bug in PCExhumed. From-SVN: r8768
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NY00123 authored
corresponding variable in rooms.cpp is used if DEBUG is defined to nonzero. From-SVN: r8767
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NY00123 authored
later. This also turns out to fix a Polymost-specific bug revealed in SVN r8711. Further remove a call to PicInView which does nothing. From-SVN: r8766
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- 17 Mar, 2020 2 commits
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Richard Gobeille authored
From-SVN: r8765
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Richard Gobeille authored
From-SVN: r8764
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