1. 29 Mar, 2020 4 commits
  2. 24 Mar, 2020 3 commits
  3. 21 Mar, 2020 11 commits
  4. 18 Mar, 2020 5 commits
  5. 17 Mar, 2020 3 commits
  6. 16 Mar, 2020 11 commits
  7. 13 Mar, 2020 3 commits
    • NY00123's avatar
      SW: Make quitting by closing the window, now done via CON_Quit, · f885370a
      NY00123 authored
      a bit more usable in multiplayer, hiding the engine's console.
      
      From-SVN: r8751
      f885370a
    • NY00123's avatar
      SW: Modify MenuLevel and RunLevel by using CON_Quit, · 81ee120c
      NY00123 authored
      toggling MultiPlayQuitFlag on instead of QuitFlag in
      multiplayer games if a player tries to close the window.
      Further update MNU_QuitCustom to use CON_Quit.
      - In RunLevel, this fixes quit of game for all players.
      - In MenuLevel, this leads to transmit of PACKET_TYPE_MENU_LEVEL_QUIT.
      However, the work isn't complete, since the game isn't shut down
      on the peers' sides, leading to possibly undesired side-effects.
      
      Currently known issue:
      - If the master closes the window, the scores won't be shown for
      the master. Reason is that waitforeverybody will terminate the app.
      
      From-SVN: r8750
      81ee120c
    • NY00123's avatar
      sw/src/game.cpp:StatScreen crash bug fix: For a given player p, · 90b0ae6d
      NY00123 authored
      use p->TeamColor instead of User[p->PlayerSprite]->spal, since
      it's possible the player left before the map was loaded.
      
      From-SVN: r8749
      90b0ae6d