- 29 Mar, 2020 4 commits
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Evan Ramos authored
Includes the new weapon, enemy projectiles, and breakable objects. Patch from Nuke.YKT. I edited it some, mostly to add the proper "if (WORLDTOUR)" checks. From-SVN: r8788
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Evan Ramos authored
From-SVN: r8787
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Evan Ramos authored
From-SVN: r8786
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Evan Ramos authored
From-SVN: r8785
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- 24 Mar, 2020 3 commits
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Richard Gobeille authored
From-SVN: r8784
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Richard Gobeille authored
From-SVN: r8783
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Richard Gobeille authored
This was split from another commit to make the other commit clearer. These changes don't really do much of anything. From-SVN: r8782
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- 21 Mar, 2020 11 commits
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NY00123 authored
brought back in r7873, this should restore the behaviors of DOS v1.2. From-SVN: r8781
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NY00123 authored
Fixes tiled automap rendering in SW, without breaking the status bar as in the case of r8766. From-SVN: r8780
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NY00123 authored
as done in r8766, since this breaks status bar output in tiled overhead map with Polymost. Do add comment about this for now. From-SVN: r8779
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Richard Gobeille authored
From-SVN: r8778
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Richard Gobeille authored
Remove a bunch of dead code relating to reading and writing configuration data in eduke32.cfg for stuff we don't even support anymore, or that is saved in settings.cfg now instead From-SVN: r8777
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Richard Gobeille authored
This also normalizes the scale sliders to a displayed range of 0 - 1.0, and adds in_mousexscale and in_mouseyscale cvars to hold the values. From-SVN: r8776
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Richard Gobeille authored
From-SVN: r8775
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Richard Gobeille authored
Rename SF2_Load() to SF2_LoadBank() and fix the newline at the end of the error message that occurs if passed a bad filename From-SVN: r8774
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Richard Gobeille authored
From-SVN: r8773
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Richard Gobeille authored
From-SVN: r8772
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Richard Gobeille authored
Refresh ud.config.MusicDevice and the menu sound configuration display variables after applying new settings This helps keep the menu state synchronized with the actual sound system state in cases where the requested configuration was rejected for some reason (unsupported playback frequency, missing .sf2 file, etc). From-SVN: r8771
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- 18 Mar, 2020 5 commits
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Richard Gobeille authored
From-SVN: r8770
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Richard Gobeille authored
From-SVN: r8769
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NY00123 authored
Fixes non-deterministic white rectangles rendering bug in PCExhumed. From-SVN: r8768
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NY00123 authored
corresponding variable in rooms.cpp is used if DEBUG is defined to nonzero. From-SVN: r8767
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NY00123 authored
later. This also turns out to fix a Polymost-specific bug revealed in SVN r8711. Further remove a call to PicInView which does nothing. From-SVN: r8766
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- 17 Mar, 2020 3 commits
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Richard Gobeille authored
From-SVN: r8765
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Richard Gobeille authored
From-SVN: r8764
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Richard Gobeille authored
From-SVN: r8763
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- 16 Mar, 2020 11 commits
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Richard Gobeille authored
From-SVN: r8762
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Richard Gobeille authored
From-SVN: r8761
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Richard Gobeille authored
This also adds a menu option for OPL3 stereo mode. Windows MME output device selection is probably next (this can already be done through the console). From-SVN: r8760
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Richard Gobeille authored
This changes the code formatting and style of driver_winmm to better match our style guidelines. From-SVN: r8759
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Richard Gobeille authored
From-SVN: r8758
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Richard Gobeille authored
From-SVN: r8757
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Richard Gobeille authored
Fix swinging doors not automatically closing anymore after rebounding if they hit a player or actor when trying to close From-SVN: r8756
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Richard Gobeille authored
Now automatically detects a .sf2 file placed in the game directory if the mus_sf2_bank cvar is unset. From-SVN: r8755
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Richard Gobeille authored
From-SVN: r8754
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Richard Gobeille authored
Remove deleted file from VS project, must have been missed when the file was actually deleted from the repo From-SVN: r8753
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Richard Gobeille authored
Patch from Nuke.YKT. From-SVN: r8752
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- 13 Mar, 2020 3 commits
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NY00123 authored
a bit more usable in multiplayer, hiding the engine's console. From-SVN: r8751
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NY00123 authored
toggling MultiPlayQuitFlag on instead of QuitFlag in multiplayer games if a player tries to close the window. Further update MNU_QuitCustom to use CON_Quit. - In RunLevel, this fixes quit of game for all players. - In MenuLevel, this leads to transmit of PACKET_TYPE_MENU_LEVEL_QUIT. However, the work isn't complete, since the game isn't shut down on the peers' sides, leading to possibly undesired side-effects. Currently known issue: - If the master closes the window, the scores won't be shown for the master. Reason is that waitforeverybody will terminate the app. From-SVN: r8750
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NY00123 authored
use p->TeamColor instead of User[p->PlayerSprite]->spal, since it's possible the player left before the map was loaded. From-SVN: r8749
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