1. 25 Nov, 2021 2 commits
    • Richard Gobeille's avatar
      engine: add SAMPLER_NEAREST_NEAREST_CLAMP and SAMPLER_NEAREST_NEAREST_WRAP,... · 7b325f1c
      Richard Gobeille authored
      engine: add SAMPLER_NEAREST_NEAREST_CLAMP and SAMPLER_NEAREST_NEAREST_WRAP, samplers which use GL_NEAREST_MIPMAP_NEAREST for the minification filter
      
      It looks like mipmapping actually works with the indexed color texture shader in Polymost as-is, but it doesn't work with Polymer art mapping so we're disabling it there.
      7b325f1c
    • Dino Bollinger's avatar
      Duke3D: Add actor struct members `htfloorzoffset` and `htwaterzoffset` · b3a831c6
      Dino Bollinger authored
      Values range from -128 to 127. The former defines the distance of the
      actor from all floors, the latter applies additively to the hardcoded
      offset applied when on lotag 1 sectors. Positive values lift the actor
      off the ground, negative values move the actor into the floor.
      
      The default values for both struct members is 0. To achieve a net zero
      displacement, htfloorzoffset needs to be set to -1, and htwaterzoffset
      must be set to 24. Also note that internally, the offset is multiplied
      by 256 to receive the actual z coordinates (like `iffloordistl`).
      b3a831c6
  2. 24 Nov, 2021 2 commits
  3. 19 Nov, 2021 8 commits
  4. 18 Nov, 2021 1 commit
  5. 16 Nov, 2021 1 commit
  6. 14 Nov, 2021 1 commit
  7. 13 Nov, 2021 1 commit
  8. 12 Nov, 2021 24 commits