- 02 Jun, 2021 4 commits
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Richard Gobeille authored
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Richard Gobeille authored
engine: print warning to console when loading maps that contain extra data appended to the end of the file I think TekWar is the only game that did this, but it's worth detecting since it means even simply re-saving those maps without purposeful changes will break them.
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Richard Gobeille authored
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Richard Gobeille authored
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- 28 May, 2021 7 commits
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Richard Gobeille authored
Note that this does not fix the player input issue.
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Richard Gobeille authored
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Richard Gobeille authored
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Richard Gobeille authored
engine: change first argument passed to clipinsidebox() to pass by value instead of a ptr, remove separate clipinsidebox() implementation in favor of clipinsideboxline()
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Richard Gobeille authored
engine: fix clipping issue where the player could get squished between a 2-sided blocking wall sprite and a wall in rare instances
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Richard Gobeille authored
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Richard Gobeille authored
Shut up, VS debugger.
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- 04 Apr, 2021 2 commits
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Jordon Moss authored
Fix undefined behavior/potential OOB access in ST_21_FLOOR_DOOR. g_AnimateGoal does not take a sector number, it takes an animation index, and caps at 1024, not 4096.
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Jordon Moss authored
Added seed_krand(int32_t* seed), a function for performing RNG that reads from and writes to a custom seed pointer.
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- 18 Mar, 2021 1 commit
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Move S_DefineSound, S_DefineMusic, and S_DefineAudioIfSupported out of game.cpp and into sounds.cpp, and made CON_DEFINESOUND use S_DefineSound, reducing code duplication.
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- 17 Mar, 2021 1 commit
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Dino Bollinger authored
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- 03 Mar, 2021 3 commits
- 21 Feb, 2021 4 commits
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Evan Ramos authored
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Evan Ramos authored
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Evan Ramos authored
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Evan Ramos authored
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- 06 Feb, 2021 1 commit
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Dino Bollinger authored
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- 30 Jan, 2021 1 commit
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The song should play once before returning to the menu, so the 'loop' parameter needs to be honoured within PlaySong() too. Fixes #35
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- 27 Jan, 2021 3 commits
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Evan Ramos authored
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Dino Bollinger authored
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- 20 Jan, 2021 5 commits
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Evan Ramos authored
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Evan Ramos authored
The cfg file should reflect the user's preferences even if the features don't take effect. The cvars' descriptions document the incompatibility that is happening.
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Evan Ramos authored
- r_texfilter - r_anisotropy - r_useindexedcolortextures
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Evan Ramos authored
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Evan Ramos authored
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- 09 Jan, 2021 2 commits
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Richard Gobeille authored
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Richard Gobeille authored
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- 28 Dec, 2020 1 commit
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Richard Gobeille authored
I hit an assertion at 64.
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- 21 Dec, 2020 1 commit
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Evan Ramos authored
It is an optional part of xxHash we are not using that breaks the build everywhere but x86*.
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- 18 Dec, 2020 1 commit
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Richard Gobeille authored
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- 17 Dec, 2020 3 commits
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Richard Gobeille authored
VS: fix "C1083: Cannot open compiler generated file" error with polymost1Frag.glsl.cpp and polymost1Vert.glsl.cpp I'm not entirely happy with this due to the addition of the extra filter in the IDE to hold the generated files, but it's better than having to hit build twice in order to get a successful compilation.
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Richard Gobeille authored
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Richard Gobeille authored
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