1. 09 Sep, 2022 1 commit
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  7. 28 Nov, 2021 1 commit
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  9. 12 Nov, 2021 1 commit
    • Richard Gobeille's avatar
      engine: improve GL state management, add support for GL sampler objects, add... · b6740a7b
      Richard Gobeille authored
      engine: improve GL state management, add support for GL sampler objects, add libtess2 and implement in polymer in place of the GLU tesselator, drop dependency on libGLU, improve GL debug output (in debug builds), fix various GL resource leaks
      
      This should prevent a few more state changes, and address issues arising from rendermode changes wiping our state but not any of our accounting data for said state.
      
      Because libtess2 seems to be abandoned and because there were a few issues I needed to fix anyway, I went ahead and made a custom single-file header-only version for improved performance.
      b6740a7b
  10. 11 Nov, 2021 1 commit
  11. 10 Nov, 2021 1 commit
    • Richard Gobeille's avatar
      engine: remove r_vbos cvar (useless for a while now), modify voxmodel to store... · dac41558
      Richard Gobeille authored
      engine: remove r_vbos cvar (useless for a while now), modify voxmodel to store data converted to tris instead of quads that are converted during the VBO building pass
      
      This is going to need a little work to get going again on the couple of configurations that don't define USE_GLEXT (GEKKO and EDUKE32_GLES). Should USE_GLEXT even be a thing anymore?
      dac41558
  12. 02 Nov, 2021 1 commit
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