1. 07 Aug, 2019 1 commit
  2. 03 Aug, 2019 1 commit
  3. 26 Jul, 2019 1 commit
  4. 18 Jul, 2019 1 commit
  5. 16 Jul, 2019 2 commits
  6. 07 Jul, 2019 2 commits
  7. 25 Jun, 2019 7 commits
  8. 18 May, 2019 4 commits
  9. 18 Apr, 2019 2 commits
  10. 05 Apr, 2019 2 commits
  11. 30 Mar, 2019 1 commit
  12. 23 Mar, 2019 1 commit
  13. 19 Mar, 2019 4 commits
  14. 14 Dec, 2018 3 commits
  15. 07 Dec, 2018 1 commit
    • jwaffe's avatar
      - Packet code implementation (merge from private c/s repo), world updates are... · f87a3854
      jwaffe authored
      - Packet code implementation (merge from private c/s repo), world updates are now synced through snapshots. See tag SVN_SyncPoint_Dec2018 on master of the other repo.
      - "Scratch pad" sprites implementation, to avoid desyncs in sprite indexes, clients will insert temporary sprites which are cleared out when they receive the next snapshot from the server.
      - Patches from Striker which fix player stomping frag counts, the accept button when hosting a game through the menu, and a "noffire" command line parameter.
      - Patches from NY00123: t_data sync optimizations to improve some jittery behavior on the client side.
      
      From-SVN: r7242
      f87a3854
  16. 18 Nov, 2018 5 commits
  17. 25 Oct, 2018 1 commit
  18. 15 Oct, 2018 1 commit