- 07 Aug, 2019 16 commits
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Richard Gobeille authored
From-SVN: r7905
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Richard Gobeille authored
From-SVN: r7904
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Richard Gobeille authored
From-SVN: r7903
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Evan Ramos authored
From-SVN: r7902
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Evan Ramos authored
From-SVN: r7901
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Alexander Dawson authored
game.cpp: move check for quitevent during start-up so that if start-up is cancelled during definitions parsing, the game won't continue to play in a half-loaded state. From-SVN: r7900
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Evan Ramos authored
From-SVN: r7899
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Evan Ramos authored
From-SVN: r7898
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Evan Ramos authored
From-SVN: r7897
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Evan Ramos authored
From-SVN: r7896
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Evan Ramos authored
From-SVN: r7895
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Evan Ramos authored
Add I_GeneralTrigger as a combination of Advance and Return and use it for skipping screens so that Esc works. From-SVN: r7894
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Alexander Dawson authored
This fixes skyboxes not rendering in TILE_SAVESHOT. From-SVN: r7893
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Alexander Dawson authored
tiles.cpp: backup & restore picsiz, walock, & waloff alongside other per tile arrays in artClearMapArt() and artSetupMapArt() This fixes an issue with viewscreens as tiles that are setup game-side after a map is loaded could have their sizes reset to 0 while not being properly cleared from walock/waloff From-SVN: r7892
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Alexander Dawson authored
sector.cpp: ensure that if scripts have told us not to render normally to the tile, that we still handle restoring our target & setting up the tile appropriately for what the script may have rendered From-SVN: r7891
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Alexander Dawson authored
engine.cpp: make renderSetTarget() more robust so that passing an xsiz or ysiz <= 0 is not accepted and can't cause a segmentation fault From-SVN: r7890
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- 06 Aug, 2019 1 commit
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Alexander Dawson authored
polymer.cpp: fix issue where assert could fail due to HUD model sprites having an owner >= MAXSPRITES From-SVN: r7889
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- 04 Aug, 2019 3 commits
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Alexander Dawson authored
polymost.cpp: Fix issue where tiles whose dimensions had grown would not have their sizes updated in GL and could fail to update their texture data From-SVN: r7888
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Alexander Dawson authored
polymost.cpp: If a tile in the tilesheet is large enough to fit a redefined tile, use that space rather than allocating a new texture From-SVN: r7887
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Alexander Dawson authored
polymost.cpp: if an indexed colour tile is being reloaded, changed dimensions, and no longer matches the calculated tilesheets, generate a separate texture for it. Similarly, if the tile does match the calculated tilesheets but was a separate texture, delete the texture and load the tile back into the tilesheet. From-SVN: r7886
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- 03 Aug, 2019 11 commits
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Alexander Dawson authored
From-SVN: r7885
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Richard Gobeille authored
From-SVN: r7884
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Richard Gobeille authored
From-SVN: r7883
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Richard Gobeille authored
This works around a flaw in the .ext loading logic that I don't have time to debug right now. From-SVN: r7882
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Richard Gobeille authored
From-SVN: r7881
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Richard Gobeille authored
From-SVN: r7880
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Richard Gobeille authored
From-SVN: r7879
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Richard Gobeille authored
From-SVN: r7878
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Richard Gobeille authored
From-SVN: r7877
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Richard Gobeille authored
I don't know that this is any faster, but there's something to be said for standardization and consistency. I will be making most of this stuff use bitmap_set/test/clear() soon. From-SVN: r7876
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Richard Gobeille authored
From-SVN: r7875
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- 01 Aug, 2019 1 commit
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Richard Gobeille authored
From-SVN: r7874
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- 31 Jul, 2019 8 commits
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Richard Gobeille authored
This was removed a long time ago because Duke3D and Shadow Warrior don't use it. From-SVN: r7873
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Richard Gobeille authored
From-SVN: r7872
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Richard Gobeille authored
From-SVN: r7871
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Richard Gobeille authored
Patch from Nuke.YKT. From-SVN: r7870
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Richard Gobeille authored
Patch from Nuke.YKT. From-SVN: r7869
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Richard Gobeille authored
Patch from Nuke.YKT. From-SVN: r7868
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Richard Gobeille authored
Patch from Nuke.YKT. From-SVN: r7867
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Richard Gobeille authored
Patch from Nuke.YKT. From-SVN: r7866
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