1. 11 Jun, 2022 1 commit
  2. 21 Apr, 2022 1 commit
  3. 15 Apr, 2022 1 commit
  4. 14 Jan, 2022 1 commit
  5. 11 Jan, 2022 1 commit
  6. 10 Dec, 2021 1 commit
  7. 12 Nov, 2021 2 commits
  8. 06 Oct, 2021 9 commits
  9. 21 Aug, 2021 1 commit
  10. 20 Jul, 2021 1 commit
  11. 21 Dec, 2020 1 commit
    • Evan Ramos's avatar
      Remove xxh_x86dispatch · 2bb6cbca
      Evan Ramos authored
      It is an optional part of xxHash we are not using that breaks the build
      everywhere but x86*.
      2bb6cbca
  12. 17 Dec, 2020 1 commit
  13. 05 Dec, 2020 1 commit
  14. 25 Sep, 2020 1 commit
    • Philipp Kutin's avatar
      GNUmakefile: compile enet.cpp only if NETCODE!=0. · f1aec344
      Philipp Kutin authored
      Background: gcc (Raspbian 8.3.0-6+rpi1) 8.3.0
      I'm getting a missing compiler-provided symbol:
      
       /usr/bin/ld: obj/build/enet.o: in function `enet_time_get':
       source/build/include/enet.h:4948: undefined reference to `__atomic_load_8'
       /usr/bin/ld: source/build/include/enet.h:4958: undefined reference to `__atomic_compare_exchange_8'
       collect2: error: ld returned 1 exit status
      
      so have a means of omitting the object file when it is not actually needed.
      f1aec344
  15. 26 Jul, 2020 2 commits
  16. 06 Jun, 2020 2 commits
  17. 25 May, 2020 1 commit
  18. 20 May, 2020 1 commit
    • NY00123's avatar
      SW: Add the currently-unused interpso.* files, enabling interpolation · d3c0b9e1
      NY00123 authored and Evan Ramos's avatar Evan Ramos committed
      of sector objects as whole groups of points and sprite angles.
      
      The following goals are intended to be achieved with this code:
      - Make it easy to let the user toggle sector object interpolation.
      - Interpolate the angles of sprites carried by sector objects.
      - Use the right amount of samples for interpolating a sector object,
      depending on the players' locations, as done in the checks within
      DoSector. Unfortunately, modifying DoSector itself to
      unconditionally call MoveSectorObjects(sop, synctics) technically
      changes the way sectors move (in the logical sense), and was
      found out to make a specifically constructed user map unbeatable.
      - Make it easy to disable interpolation of a whole sector object in
      case of a need. This is especially important if such an object
      is controlled by a player in multiplayer, mostly since this
      isn't compatible with the way player prediction is working.
      d3c0b9e1
  19. 11 May, 2020 1 commit
  20. 05 May, 2020 1 commit
  21. 16 Mar, 2020 1 commit
  22. 11 Mar, 2020 2 commits
  23. 03 Mar, 2020 1 commit
  24. 28 Feb, 2020 2 commits
  25. 01 Feb, 2020 1 commit
  26. 29 Jan, 2020 1 commit
  27. 25 Dec, 2019 1 commit