- 25 Aug, 2022 10 commits
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Richard Gobeille authored
engine: clipping change: attempt to apply 5f50a454 to sprites and not just walls Something somewhere is still fucked, though (and was before this commit)
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Richard Gobeille authored
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Richard Gobeille authored
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Richard Gobeille authored
engine: fix bug where sometimes samplers would still end up bound to texture units after render mode switches
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Richard Gobeille authored
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Richard Gobeille authored
audiolib: add useCallBack parameter to FX_StopSound() and FX_StopAllSounds() (and, by extension, MV_Kill() and MV_KillAllVoices())
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Richard Gobeille authored
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Richard Gobeille authored
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Richard Gobeille authored
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Richard Gobeille authored
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- 27 Jul, 2022 1 commit
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Richard Gobeille authored
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- 26 Jul, 2022 1 commit
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Found by Nuke.YKT
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- 10 Jul, 2022 2 commits
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NY00123 authored
now conflicting with extern "C" declaration from config.h. The "extern" itself isn't needed, but this is a good chance for removal.
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- 09 Jul, 2022 1 commit
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- 04 Jul, 2022 1 commit
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Colin Kinloch authored
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- 26 Jun, 2022 1 commit
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Jordon Moss authored
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- 11 Jun, 2022 23 commits
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Richard Gobeille authored
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Richard Gobeille authored
Duke3d: fix menu option to disable item pickup messages not saving to .cfg by adding "hud_messages" cvar This bug appears to be rather old...
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Richard Gobeille authored
engine: fix "twitching" of models drawn with rotatesprite when the viewangle changes in polymost and polymer
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Richard Gobeille authored
engine: break glBufferData()/glBufferSubData() stuff out of polymost_drawpoly() and into polymost_startBufferedDrawing()/polymost_bufferVert()/polymost_finishBufferedDrawing() and use for polymost_printtext256() and polymer_drawartskyquad()
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Richard Gobeille authored
engine: set polymer sky according to the first sector drawn per frame instead of predetermining it at map load time This allows maps that use more than one parallax sky texture to look more correct in polymer, assuming only one type of sky is visible at once.
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Richard Gobeille authored
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Richard Gobeille authored
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Richard Gobeille authored
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Richard Gobeille authored
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Richard Gobeille authored
voidwrap: add explicit "voidwrap" target to Makefile so I can "make voidwrap" and not "make voidwrap_steam_x64.dll", strip .dll after building, add UNREFERENCED_PARAMETER to DllMain() to silence warnings It's nice that the Steam SDK was apparently updated to be compatible with MinGW at some point, so we aren't forced to build this .dll with MSVC anymore.
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Richard Gobeille authored
engine: work around GCC 12.1 issue with RELEASE=0 builds due to xxHash specifying forced inlining after inlining has been disabled via -O0/-Og
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Richard Gobeille authored
This should allow stuff like the upscale pack to work on devices where OpenGL isn't available at all.
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Richard Gobeille authored
Makefile: specify -frounding-math to make sure GCC and clang are on the same page regarding float behavior
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Richard Gobeille authored
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Richard Gobeille authored
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Richard Gobeille authored
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Richard Gobeille authored
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Richard Gobeille authored
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Richard Gobeille authored
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Richard Gobeille authored
This code is really weird. It's more than just the equivalent of offsetof().
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Richard Gobeille authored
engine: this condition should never happen, but mdgetskinmap() can return null and we weren't checking it
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Richard Gobeille authored
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Richard Gobeille authored
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