Commit b2ed09c8 authored by Richard Gobeille's avatar Richard Gobeille
Browse files

Duke3d: useless cleanup change to A_DoProjectileEffects()

parent 6cbbf2d9
......@@ -2856,7 +2856,7 @@ ACTOR_STATIC void P_HandleBeingSpitOn(DukePlayer_t * const ps)
}
}
static void A_DoProjectileEffects(int spriteNum, const vec3_t *davect, int radiusDamage)
static void A_DoProjectileEffects(int spriteNum, const vec3_t *davect, bool radiusDamage = true)
{
auto const pProj = &SpriteProjectile[spriteNum];
......@@ -2985,7 +2985,7 @@ ACTOR_STATIC void Proj_MoveCustom(int const spriteNum)
if ((pProj->workslike & (PROJECTILE_BOUNCESOFFWALLS | PROJECTILE_EXPLODEONTIMER)) == PROJECTILE_BOUNCESOFFWALLS
&& pSprite->yvel < 1)
{
A_DoProjectileEffects(spriteNum, &davect, 1);
A_DoProjectileEffects(spriteNum, &davect);
A_DeleteSprite(spriteNum);
return;
}
......@@ -3058,7 +3058,7 @@ ACTOR_STATIC void Proj_MoveCustom(int const spriteNum)
if (++actor[spriteNum].t_data[8] > pProj->range)
{
if (pProj->workslike & PROJECTILE_EXPLODEONTIMER)
A_DoProjectileEffects(spriteNum, &davect, 1);
A_DoProjectileEffects(spriteNum, &davect);
A_DeleteSprite(spriteNum);
return;
......@@ -3124,7 +3124,7 @@ ACTOR_STATIC void Proj_MoveCustom(int const spriteNum)
if (pProj->workslike & PROJECTILE_RPG_IMPACT_DAMAGE)
actor[otherSprite].extra += pProj->extra;
A_DoProjectileEffects(spriteNum, &davect, 0);
A_DoProjectileEffects(spriteNum, &davect, false);
if (!(pProj->workslike & PROJECTILE_FORCEIMPACT))
{
......@@ -3201,7 +3201,7 @@ ACTOR_STATIC void Proj_MoveCustom(int const spriteNum)
break;
}
A_DoProjectileEffects(spriteNum, &davect, 1);
A_DoProjectileEffects(spriteNum, &davect);
A_DeleteSprite(spriteNum);
return;
}
......
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