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Richard Gobeille
EDuke32
Commits
9d549534
Commit
9d549534
authored
Jan 21, 2021
by
Evan Ramos
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Fix typos in FLAMETHROWERFLAME code
parent
b265b855
Changes
1
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1 changed file
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2 additions
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2 deletions
+2
-2
source/duke3d/src/player.cpp
source/duke3d/src/player.cpp
+2
-2
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source/duke3d/src/player.cpp
View file @
9d549534
...
...
@@ -1623,11 +1623,11 @@ static int32_t A_ShootHardcoded(int spriteNum, int projecTile, int shootAng, vec
sprite
[
j
].
z
=
startPos
.
z
-
0x100
;
sprite
[
j
].
cstat
=
128
;
sprite
[
j
].
ang
=
shootAng
;
sprite
[
j
].
xrepeat
=
sprite
[
j
].
x
repeat
=
2
;
sprite
[
j
].
xrepeat
=
sprite
[
j
].
y
repeat
=
2
;
sprite
[
j
].
clipdist
=
40
;
sprite
[
j
].
owner
=
spriteNum
;
sprite
[
j
].
yvel
=
playerNum
;
if
(
playerNum
==
-
1
&&
(
sprite
[
spriteNum
].
picnum
==
BOSS5
||
sprite
[
spriteNum
].
picnum
==
BOSS5
))
if
(
playerNum
==
-
1
&&
(
sprite
[
spriteNum
].
picnum
==
BOSS5
||
sprite
[
spriteNum
].
picnum
==
BOSS5
STAYPUT
))
{
sprite
[
j
].
xrepeat
=
sprite
[
j
].
yrepeat
=
10
;
sprite
[
j
].
x
-=
sintable
[
shootAng
&
2047
]
/
56
;
...
...
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