Commit 9a17e0ec authored by Evan Ramos's avatar Evan Ramos
Browse files

SW: #if 0 already stubbed procedural lava texture functions

parent b1882c5f
......@@ -2506,8 +2506,10 @@ drawscreen(PLAYERp pp)
{
gotpic[SLIME >> 3] &= ~(1 << (SLIME & 7));
#if 0
if (waloff[SLIME])
movelava((char *) waloff[SLIME]);
#endif
}
......
......@@ -1502,7 +1502,9 @@ InitLevel(void)
PlaceActorsOnTracks();
PostSetupSectorObject();
SetupMirrorTiles();
#if 0
initlava();
#endif
SongLevelNum = Level;
......
......@@ -3046,9 +3046,9 @@ AnimSetVelAdj(short anim_ndx, short vel_adj)
}
#if 0
void initlava(void)
{
#if 0
int x, y, z, r;
int i;
......@@ -3094,12 +3094,10 @@ void initlava(void)
lavanumdrops = 0;
lavanumframes = 0;
#endif
}
void movelava(char *dapic)
{
#if 0
// #define COLOR_OFFSET 192
#define COLOR_OFFSET LT_BROWN
......@@ -3207,8 +3205,8 @@ void movelava(char *dapic)
}
lavanumframes++;
#endif
}
#endif
void
......
......@@ -74,7 +74,9 @@ void ShootableSwitch(short SpriteNum);
SWBOOL TestKillSectorObject(SECTOR_OBJECTp sop);
void WeaponExplodeSectorInRange(short weapon);
#if 0
void initlava(void);
void movelava(char *dapic);
#endif
#endif
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