Commit 9467311b authored by Richard Gobeille's avatar Richard Gobeille
Browse files

Duke3d: make actors set to move vertically in CON act as if SFLAG_SMOOTHMOVE was explicitly enabled

This smooths out stuff like octabrains and flying liztroops without making them look stupid when they move on the ground.
parent a56a7521
......@@ -869,7 +869,7 @@ GAMEEXEC_STATIC void VM_Move(void)
if (vm.pPlayer->actorsqu == vm.spriteNum)
return;
if (!A_CheckSpriteFlags(vm.spriteNum, SFLAG_SMOOTHMOVE))
if (!vvel && !A_CheckSpriteFlags(vm.spriteNum, SFLAG_SMOOTHMOVE))
{
if (AC_COUNT(vm.pData) & 1)
return;
......
Markdown is supported
0% or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment