Commit 81f7c71b authored by Richard Gobeille's avatar Richard Gobeille
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engine: make floor sprites clip a little more like floors

parent c5f07af9
...@@ -1417,7 +1417,7 @@ int32_t clipmove(vec3_t * const pos, int16_t * const sectnum, int32_t xvect, int ...@@ -1417,7 +1417,7 @@ int32_t clipmove(vec3_t * const pos, int16_t * const sectnum, int32_t xvect, int
case CSTAT_SPRITE_ALIGNMENT_FLOOR: case CSTAT_SPRITE_ALIGNMENT_FLOOR:
{ {
if (pos->z > spr->z-flordist && pos->z < spr->z+ceildist) if (pos->z > spr->z-flordist+CLIPCURBHEIGHT && pos->z < spr->z+ceildist-CLIPCURBHEIGHT)
{ {
if ((cstat&64) != 0) if ((cstat&64) != 0)
if ((pos->z > spr->z) == ((cstat&8)==0)) if ((pos->z > spr->z) == ((cstat&8)==0))
......
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