Commit 668a29af authored by Richard Gobeille's avatar Richard Gobeille
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Make SE_13_EXPLOSIVE call A_GetZLimits() for all statnum 0-2 sprites in sector when triggering

This fixes the fire sprites inside exploding walls not waking up after the wall explodes.

From-SVN: r8723
parent ed5d2265
......@@ -6983,6 +6983,10 @@ ACTOR_STATIC void G_MoveEffectors(void) //STATNUM 3
}
}
for (int SPRITES_OF_SECT(pSprite->sectnum, p))
if (sprite[p].statnum >= STAT_DEFAULT && sprite[p].statnum <= STAT_ZOMBIEACTOR)
A_GetZLimits(p);
if (++pData[2] > 256)
DELETE_SPRITE_AND_CONTINUE(spriteNum);
}
......
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