Commit 544044d6 authored by Richard Gobeille's avatar Richard Gobeille
Browse files

Duke3d: fix redundant assignment

parent cd88671f
......@@ -1002,7 +1002,6 @@ void G_AddGameLight(int spriteNum, int sectNum, vec3_t const &offset, int lightR
pr_light.range = pr_actor->lightrange = lightRange;
pr_actor->olightang = pr_actor->lightang;
pr_light.angle = pr_actor->lightang = s->ang;
pr_light.angle = s->ang;
pr_light.color[0] = lightColor & 255;
pr_light.color[1] = (lightColor >> 8) & 255;
pr_light.color[2] = (lightColor >> 16) & 255;
......
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