tiles.cpp: backup & restore picsiz, walock, & waloff alongside other per tile...
tiles.cpp: backup & restore picsiz, walock, & waloff alongside other per tile arrays in artClearMapArt() and artSetupMapArt() This fixes an issue with viewscreens as tiles that are setup game-side after a map is loaded could have their sizes reset to 0 while not being properly cleared from walock/waloff From-SVN: r7892
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mentioned in issue #66 (closed)
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mentioned in merge request !57 (merged)
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