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    - Packet code implementation (merge from private c/s repo), world updates are... · f87a3854
    jwaffe authored
    - Packet code implementation (merge from private c/s repo), world updates are now synced through snapshots. See tag SVN_SyncPoint_Dec2018 on master of the other repo.
    - "Scratch pad" sprites implementation, to avoid desyncs in sprite indexes, clients will insert temporary sprites which are cleared out when they receive the next snapshot from the server.
    - Patches from Striker which fix player stomping frag counts, the accept button when hosting a game through the menu, and a "noffire" command line parameter.
    - Patches from NY00123: t_data sync optimizations to improve some jittery behavior on the client side.
    
    From-SVN: r7242
    f87a3854