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Richard Gobeille authored
engine: remove wrappers around glBindTexture() and glActiveTexture() in favor of explicitly calling polymost_activeTexture() and polymost_bindTexture() This is better for clarity, I think.
ae52bec9
engine: remove wrappers around glBindTexture() and glActiveTexture() in favor of explicitly calling polymost_activeTexture() and polymost_bindTexture() This is better for clarity, I think.