• Richard Gobeille's avatar
    Duke3d: optimize A_RadiusDamage() · 56a6ba60
    Richard Gobeille authored
    This results in far fewer calls to getwalldist(), inside(), and cansee(), which should significantly lessen the performance hit from a large number of A_RadiusDamage() calls in areas with many small detail sectors.
    56a6ba60
actors.cpp 327 KB