-
Richard Gobeille authored
Duke3d: don't invalidate TILE_SAVESHOT until after G_ReadGLFrame() and don't set the cache1d entry lock byte to the unlocked state until the data has actually been used
2723852d
Duke3d: don't invalidate TILE_SAVESHOT until after G_ReadGLFrame() and don't set the cache1d entry lock byte to the unlocked state until the data has actually been used