- 12 Apr, 2020 9 commits
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NY00123 authored
with q16 angle. This uses the new NORM_Q16ANGLE macro.
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NY00123 authored
an amend to a change from "SW: Make all the changes compile with GCC.": Pass q16-formatted angles to drawroomstotile.
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NY00123 authored
Additionally update the commented out implementation of drawroomstotile
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NY00123 authored
to q16 angle and horiz. The original SW_PACKET structure, named OLD_SW_PACKET here, is used while accessing demo files.
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- 09 Apr, 2020 3 commits
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nukeykt authored
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Jordon Moss authored
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Jordon Moss authored
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- 07 Apr, 2020 2 commits
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Richard Gobeille authored
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Richard Gobeille authored
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- 06 Apr, 2020 4 commits
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Richard Gobeille authored
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Richard Gobeille authored
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- 05 Apr, 2020 11 commits
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- 04 Apr, 2020 11 commits
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Richard Gobeille authored
The new names are G_TileHasActor() and G_DefaultActorHealthForTile().
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Richard Gobeille authored
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Richard Gobeille authored
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Richard Gobeille authored
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Richard Gobeille authored
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NY00123 authored
related to the definitions of RANDOM_NEG in bunny.cpp, ripper.cpp and ripper2.cpp. Do so in a way that isn't re-introducing compiler warnings. This partially fixes compatibility with demos made for SW 1.2. Additionally, replace the 3 separate definitions of RANDOM_NEG with a common one within game.h. From-SVN: r8798
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NY00123 authored
From-SVN: r8797
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NY00123 authored
sintable and radarang. sintable[512] was different in a 32-bit build. From-SVN: r8796
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Evan Ramos authored
Achieved by hex-editing libSDL2.a to change a JE (0x74) to JMP (0xEB). This should improve micro stuttering-issues on Windows. My settings: r_vsync 2 r_maxfps 0 win_systemtimermode 1 win_performancemode 1 From-SVN: r8795
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Evan Ramos authored
Patch from Nuke.YKT. From-SVN: r8794
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Evan Ramos authored
From-SVN: r8793
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