- 07 Apr, 2020 1 commit
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Richard Gobeille authored
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- 06 Apr, 2020 4 commits
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Richard Gobeille authored
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Richard Gobeille authored
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- 05 Apr, 2020 11 commits
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- 04 Apr, 2020 11 commits
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Richard Gobeille authored
The new names are G_TileHasActor() and G_DefaultActorHealthForTile().
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Richard Gobeille authored
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Richard Gobeille authored
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Richard Gobeille authored
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Richard Gobeille authored
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NY00123 authored
related to the definitions of RANDOM_NEG in bunny.cpp, ripper.cpp and ripper2.cpp. Do so in a way that isn't re-introducing compiler warnings. This partially fixes compatibility with demos made for SW 1.2. Additionally, replace the 3 separate definitions of RANDOM_NEG with a common one within game.h. From-SVN: r8798
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NY00123 authored
From-SVN: r8797
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NY00123 authored
sintable and radarang. sintable[512] was different in a 32-bit build. From-SVN: r8796
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Evan Ramos authored
Achieved by hex-editing libSDL2.a to change a JE (0x74) to JMP (0xEB). This should improve micro stuttering-issues on Windows. My settings: r_vsync 2 r_maxfps 0 win_systemtimermode 1 win_performancemode 1 From-SVN: r8795
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Evan Ramos authored
Patch from Nuke.YKT. From-SVN: r8794
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Evan Ramos authored
From-SVN: r8793
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- 02 Apr, 2020 1 commit
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NY00123 authored
functional with existing demo files, the code is known to be incompatible with demos made for SW 1.2. From-SVN: r8792
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- 29 Mar, 2020 7 commits
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Evan Ramos authored
From-SVN: r8791
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Evan Ramos authored
From-SVN: r8790
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Evan Ramos authored
From-SVN: r8789
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Evan Ramos authored
Includes the new weapon, enemy projectiles, and breakable objects. Patch from Nuke.YKT. I edited it some, mostly to add the proper "if (WORLDTOUR)" checks. From-SVN: r8788
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Evan Ramos authored
From-SVN: r8787
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Evan Ramos authored
From-SVN: r8786
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Evan Ramos authored
From-SVN: r8785
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- 24 Mar, 2020 3 commits
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Richard Gobeille authored
From-SVN: r8784
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Richard Gobeille authored
From-SVN: r8783
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Richard Gobeille authored
This was split from another commit to make the other commit clearer. These changes don't really do much of anything. From-SVN: r8782
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- 21 Mar, 2020 2 commits