- 17 May, 2022 23 commits
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Richard Gobeille authored
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Richard Gobeille authored
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Richard Gobeille authored
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Richard Gobeille authored
This prevents crackling during .ogg playback on some systems.
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Richard Gobeille authored
Interpolates conveyor belt SE floor panning.
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Richard Gobeille authored
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Richard Gobeille authored
engine: this should fix logged messages not displaying in the console in edge cases where an exact multiple of 1024 messages were logged in between actual refreshes of the drawn console
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Richard Gobeille authored
Fixes #246
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Richard Gobeille authored
We weren't using these anywhere so this went unnoticed until now. For some reason this being wrong only generated an error under MSVC.
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Richard Gobeille authored
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Richard Gobeille authored
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Richard Gobeille authored
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Richard Gobeille authored
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Richard Gobeille authored
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Richard Gobeille authored
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Richard Gobeille authored
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Richard Gobeille authored
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Richard Gobeille authored
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Richard Gobeille authored
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Richard Gobeille authored
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Richard Gobeille authored
editor: revise b75488b4 to print status messages informing the user why undo/redo is blocked
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Richard Gobeille authored
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Richard Gobeille authored
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- 16 May, 2022 1 commit
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nukeykt authored
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- 06 May, 2022 1 commit
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Dino Bollinger authored
Also changes the case of the hardcoded strings "STUFF.DAT" and "NUKELAND.MAP" to match the file case in the download on Ken's website.
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- 05 May, 2022 1 commit
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Dino Bollinger authored
The texturecache file shouldn't be affected I think
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- 29 Apr, 2022 3 commits
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This event is executed when an actor runs A_IncurDamage(), and is placed just before subtracting 'htextra' from 'extra' and updating the actor's owner (i.e. just before damage is applied to the actor). For useractors, this normally occurs when ifhitweapon is called. Set RETURN to a nonzero value to skip applying the damage. This will also cause the 'ifhitweapon' conditional to skip the branch. Note that doing so will not automatically reset htextra to 0.
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If this flag is set, all radius damage sources will apply cumulative damage instead of overriding the existing accumulated damage. Equivalent to applying PROJECTILE_HITRADIUS_ADDITIVE to all explosions.
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This flag alters the radiusdamage calculation such that the blast damage is added to the current htextra of the actor, rather than overwriting the current applied damage completely.
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- 27 Apr, 2022 4 commits
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Dino Bollinger authored
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Engine: Fix texcache discovering index files in search paths if texcache.index doesn't exist in the cwd Resolved by creating the index file before trying to read from it
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Dino Bollinger authored
Fixes issues when launching Fury with synthesis eduke32 builds
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- 22 Apr, 2022 6 commits
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Richard Gobeille authored
This allows fullscreen to be toggled in the editor without having to change to 3d mode first.
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Richard Gobeille authored
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Richard Gobeille authored
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Richard Gobeille authored
engine: invalidate stored window position when changing video mode if the combination of origin position and new window size would place the window outside the bounds of the display
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Richard Gobeille authored
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Richard Gobeille authored
I've never seen them fail, but I guess I wouldn't know
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- 21 Apr, 2022 1 commit
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Richard Gobeille authored
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