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Dino Bollinger
EDuke32 - DB Patches
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music_control
45b04eb0
·
Duke3D: Add CON commands 'setmusicvolume <vol>' and 'resetmusicvolume'
·
Jun 20, 2020
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sound_control
5d916bab
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Duke3D: Add CON commands 'definesoundv', 'setactorsoundvolume' and 'setglobalsoundvolume'
·
Jun 20, 2020
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music_control_take2
2194b4bf
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Duke3D: Add CON command `setmusicvolume <percentage>`
·
Jun 23, 2020
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input_struct_fix
764938c2
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Revise previous commit because it was faulty
·
Jun 27, 2020
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smooth_fix
30631fc1
·
Duke3D: Apply second camera smoothing pass only for short x/y distances.
·
Nov 08, 2020
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WIP_localewrapper
bf69420d
·
LocaleCharWrapper_t revisions
·
Nov 28, 2020
terminx/eduke32!66
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gltex_fix
f56dbb38
·
Engine: Revise wrapper removal from
ae52bec9
·
Jun 30, 2021
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oang_fix
32c71c63
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Duke3D: Move oang, ohoriz, ohorizoff and angvel update back to G_MovePlayers
·
Jul 07, 2021
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turret_fix
37fbc1a5
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Duke3D: Prevent actors from pushing rotategun around.
·
Jul 10, 2021
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clipupdatesectorz
98347408
·
Engine: experimental implementation of a TROR-aware clipupdatesectorz
·
Jul 18, 2021
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updatesector_fallback
9142791e
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Engine: use current sector as pivot in updatesector(z) fallback
·
Jul 21, 2021
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menu_upgradeformats
4ccffb1f
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Duke3D: Expose snd_tryformats to the device configuration menu.
·
Jul 21, 2021
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casematch
333ce7d9
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Engine: Add string to indicate debug build at the top of the log
·
Jul 21, 2021
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name_fix
ef287c28
·
Duke3D: Increase player name character limit from 10 to 31
·
Jul 25, 2021
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mapcommand_fix
83433c02
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Duke3D: Always capture mouse after 'map' console command
·
Jul 26, 2021
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legacy_fixes
18e4f41e
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Duke3D: Fix riding OOZ sprites and stacking pipebombs to behave like DOS
·
Jul 27, 2021
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hbomb_clipmask
384503cd
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Duke3D: make pipebombs, morter and bouncemine ignore blocking lines
·
Jul 27, 2021
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mhk_savegame
d0d255f1
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Duke3D: Previous mhk savegame approach didn't work. Second attempt
·
Jul 27, 2021
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hbomb_clipping_take2
480b2291
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Duke3D: Allow pipebombs to briefly clip through blocking walls
·
Jul 31, 2021
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blastdmg_accumulate
9c644749
·
Duke3D: Add projectile and global flag for accumulating radius damage
·
Aug 02, 2021
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