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Dino Bollinger authored
'definesoundv <soundID> <file> <pitch_lower> <pitch_upper> <priority> <type> <distance> <volume>': Variant of definesound, takes one extra argument which sets the global volume for all instances of this sound. The second to last parameter specifies how far a sound is audible, like the original 'definesound' command. 'setactorsoundvolume <spriteID> <soundID> <newVolume>': Like 'setactorsoundpitch', allows scripts to change the volume of currently active sounds, which are addressed based on sprite and sound ID. 'setglobalsoundvolume <soundID> <newVolume>': Alters the volume of all future instances of the corresponding sound ID. However, it does not affect currently active sounds. For all commands, <volume> ranges from 0 to 4096, where 1024 is the default volume set by 'definesound'.
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